A downloadable game

Welcome to Operation Choo Choo Boom Boom, developed by In-Scope Studios, a literal on-the-rail shooter! You are taking on the role of a gunner in this scraped-together military operation, alongside conductor Marco and engineer Jessi, your guides and assistance throughout the experience. Equipped with two cannons and the signature BFRG, you'll run (or conduct this train) head-first into battle with one goal: Save the city you call home! Give it your best, and stop at nothing until your home is safe from this otherworldly creature!



Player Controls

In this experience's current state, 1.0.0, our team has passed the GREENLIGHT development stage. This means that you can expect more content and improvements in the weeks to come!



Please note that CCBB is meant to be played on a controller, and while limited mobility exists on KB&M, the controller is our first and primary source of testing and feedback. Player discretion is advised.

KB&M Controls
WASD - Aim Weaponry
J - Fire Weapon
K - Switch Weapon
Spacebar - BRFG

Team Composition

Benton Lane - Product Owner | Design Lead - BentonLane
Brandon Salvietti - Systems & Backend | UI Programmer -
Ethan Whiton - Scrum Master | Level Designer -
Morgan Smith - Technical Sound Designer | Composer -
Olivia Santamauro - Animation & VFX Artist | Art Lead - 
Taylor Harrington - Environment & Prop Artist | Aesthetics Lead -
Tristan Schonfeldt-Aultman - Systems & Graphics Programmer | Programming Lead -
Alex Bianca - UI & Game Feel | Game Systems Programmer -
Carter Marshall -  Generalist & Player Experience Designer | Cabinet Lead - Secrow
Elliot Morneweck - Narrative & Gameplay Designer - 
Halvorson Phillips - 3D Environments & Textures Artist -
Heirloom Luong - 2D Artist & 3D Generalist - 
Lindsey Bellaire - Documentation, Conceptualist & Integration Designer - 
Sam Cassidy - Gameplay & Systems Designer | Attack Designer -